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RECRUIT

JOBS
We have several new exciting projects in Development and Preproduction that we are recruiting for in the near future so if you are interested in joining a passionate team of movie makers please check our listings.

APPLICATION REQUIRENENTS

– Type of Employment

Fixed-term labor contract or Independent Contractor
※if you wish to to work as an Independent Contractor, please specify so in your application.

– Term of Contract

One (1) year (Term of contract may vary according to projects)

– Working Hours

Eight (8) hours a day (Working hours may vary according to departments or teams)

– Holidays

Total number of holidays in FY 2017: 129 days
(Includes Saturdays, Sundays, national holidays and other additional holidays)

– Office

NYK Tennoz Bldg., 18F, 2-2-20, Higashi-Shinagawa, Shinagawa-ku, Tokyo, 140-0002 JAPAN
Rinkai line: “Tennozu Isle Station” 2 minutes’ walk.
Tokyo Monorail: “Tennozu Isle Station” 2 minutes’ walk.

JOBS

PRODUCTION

Character Modeling

Job Description

Character modeling & shading, texturing

Requirement

・Experience using Maya & Photoshop
* Please specify the area of responsibility in your demo reel, portfolio
(e.g. roles/responsibilities, modeling task, shading task, hours spent, software used)
* Better to have wireframes of models in your demo reel

– Application

Maya (mandatory), Photoshop (mandatory)

Sets & Props

Job Description

Modeling, texturing and shading for sets & props

Requirement

・Wide range of skills from modeling, texturing to shading.
・Understand the artistic visions established for different projects, physical forms (structures) of objects to create a 3D representation, based on directions given by the art team and supervisors
・Actively communicate with team members and members from other teams to solve problems, share knowledge and make proposals
・Observing, researching, information-gathering skills

– Application

Maya(mandatory), Photoshop(mandatory), Zbrush, Substance Designer, Substance Painter, Mudbox, Mari, Arnold, V-Ray, Nuke

Rigging

Job Description

・Rigging characters, props, sets using Maya (placing skeletons, skinning & deformations, creating controllers)
・Cloth, hair simulation rigging, and shot simulation using Maya

Requirement

Maya(mandatory)

Previz/Layout

Job Description

Understand the director’s vision and staging directions, take information from the storyboard to add basic character animation,
place and time temporary effects and create camera moves for shots.

Requirement

・Understand scripts and storyboards to setup scenes using Maya, based on the directions given by directors and supervisors
・Actively communicate with team members and members from other teams to solve problems, share knowledge and make proposals
・Animation experience preferred

– Application

Maya(Mandatory)

Animation

Job Description

・Keyframe animation
・Motion capture-based animation

Requirement

・Enjoy story-telling through character animation
・Experience creating keyframe animation
・Experience using Maya

– Application

Maya(mandatory)

– Desired Skills

・Knowledge of layout
・Knowledge of rigging

Generalist Artist (Entry Level)

Job Description

・Team player interested in various type of projects such as game cinematics, live, real-time visual production
・Skills to be developed through OJT based on the individuals’ aptitude and interests

Requirement

・Basic knowledge of 3DCG visual production flow
・Have had experience from modeling to rendering for 3DCG projects, even once
・3DCG visual production experience as a student in vocation schools and college, work experience not required

– Memo

※Project contract employee opportunities available after the part-time job period (6 month ~1 year).

Generalist Artist (Senior Level A)

Job Description

・Visual production with a focus on game cinematics, live and real-time projects
・Assignment to the team handling a variety of 3DCG visual production genres

Requirement

Modeling/Shading/Lighting/Compositing
Core skills in either of the above. Capable of handling additional tasks outside of core skills. Team player who can work closely with other team members on the final look and image for production

– Application

Maya
FX: Either Houdini, Maya or 3dsmax
Composite: Either AE、Nuke or Fusion

Generalist Artist (Senior Level B)

Job Description

・Visual production with a focus on game cinematics, live and real-time projects
・Assignment to the team handling a variety of 3DCG visual production genres

Requirement

Rig/Layout/Animation
Core skills in either of the above. Create animation and rigs that meet the requirements and artistic vision of the project

– Application

Maya

Look Development

Job Description

・Look development of assets(shading, optimization, lighting)
・Problem-solving and research skills for both look and technical challenges, developing workflows.

Requirement

・Multiple skills such as shading & lighting to achieve the final look
・Based on art and directions from supervisors, propose and achieve the look that meets the artistic visions established for different projects
・Propose techniques, optimize work flows, and data optimization based on technical knowledge of 3DCG .
・Actively communicate with team members and members from other teams to solve problems, share knowledge and make proposals
・CG generalist experience, script-writing and programming experience

– Application

Maya(mandatory), Photoshop(mandatory), Zbrush, Substance Designer, Substance Painter, Mudbox, Mari, Arnold, V-Ray, Nuke

Art

Job Description

・Concept art creation(artistic visions, characters, sets & props)
・Production art creation for CG production(characters, sets & props)
・Various graphics creation for productions (including textures)
・Other various art-related assignments, depending on projects

Requirement

・Drawing skills
・Experience using Photoshop(basic Photoshop skills)
・Ability to propose ideas based on the direction given
・Flexibility in daily assignments, excellent communication skills
・Art-direction experience in visual production preferred

– Application

Photoshop(mandatory)

PRODUCTION (Pachinko/ Pachislot)

Character Modeling (Pachinko/Pachislot)

Job Description

Character modeling, shading, texturing

Requirement

・Experience using Maya and Photoshop
・Take detailed direction & feedback in good humor and accurately implement improvements/changes

– Application

Maya(mandatory), Photoshop(mandatory), Z-brush, Mari, Arnold, V-Ray

Sets & Props (Pachinko/Pachislot)

Job Description

Modeling, texturing and shading for sets & props

Requirement

・Experience using Maya and Photoshop
・Modeling, texturing and shading for sets & props
・ Understand how work schedules & quality level can impact project costs

– Application

Maya(mandatory)、Photoshop(mandatory), Zbrush, Substance Designer, Substance Painter, Mudbox, Mari, Arnold, V-Ray, Nuke

Animation (Pachinko/Pachislot)

Job Description

・Keyframe animation
・Motion capture-based animation

Requirement

・Understand through storyboards the camera and animation movement characteristics used in pachinko/pachislot and reflect them in assigned tasks
・ Understand how work schedules & quality level can impact project costs

– Application

Maya(mandatory)

MANAGEMENT

Producer

Requirement

・Experience as a Producer on an film/video production, preferably on a 3DCG visual production
・English skills are a plus

Line Producer

Requirement

・Experience in work progress management on an film/video production, preferably on a 3DCG visual production
・Objective assessment, decision-making on status of projects. Timely reports to superiors when needed
・Budget compilation & management experience
・Basic knowledge of Excel and other basic Office tools
・Experience on mid-to-long term projects over 6 months is a plus
・Knowledge of CG tools are a plus
・English skills are a plus
・Client relations & outsource management
・Proper judgement on project schedules and budget allocations, risk management

ETC.

CG Production Engineer (Junior Level)

Job Description

・Artist technical support and direction
・Pipeline development (data management, automation, …)
・Project specific workflows implementation (data delivery, information flow, …)

Requirement

・Good knowledge of fundamentals & principles of computer graphics
・ Experience developing software in python programming language
・Experience working with third party software and libraries

– Desired Skills

Technically oriented artists also welcome

APPLICATION FORM

Please submit your application using the below on-line application form, attaching your Curriculum Vitae (CV) or resume, portfolio/demo reel. Please tick the box for the position(s) you’d like to apply for.

Students should send us their works or projects completed in school, and/or portfolio, demo reel with your personal works, along with your Curriculum Vitae (CV) or resume.

We conduct initial screenings based on the application documents submitted. Screenings take at least 2 weeks and only candidates who have passed the initial screening will be contacted for an interview. Thank you for your understanding in advance.

- Desired position
- Curriculum Vitae (CV)・Resume・Portfolio・Demo Reel