We have several new exciting projects in Development and Preproduction that we are recruiting for in the near future so if you are interested in joining a passionate team of movie makers please check our listings.


– Type of Employment

Fixed-term labor contract or Independent Contractor
※if you wish to to work as an Independent Contractor, please specify so in your application.

– Term of Contract

One (1) year (Term of contract may vary according to projects)

– Working Hours

Eight (8) hours a day (Working hours may vary according to departments or teams)

– Holidays

Total number of holidays in FY 2017: 129 days
(Includes Saturdays, Sundays, national holidays and other additional holidays)

– Office

NYK Tennoz Bldg., 18F, 2-2-20, Higashi-Shinagawa, Shinagawa-ku, Tokyo, 140-0002 JAPAN
Rinkai line: “Tennozu Isle Station” 2 minutes’ walk.
Tokyo Monorail: “Tennozu Isle Station” 2 minutes’ walk.



Creature TD



-At least 5 years experience as a character TD on feature films.
-A reel demonstrating rigging abilities.
-Solid knowledge of rigging systems in Maya.
-Scripting ability Python and/or c++
-Good organizational and communication skills
-Ability to take on a delegated task with a minimum of supervision
-Attention to detail and creative problem solving
-Ability to learn quickly and assimilate new information
-Highly proficient in body/facial rigging. Working experience with in-house proprietary modular rigging systems as well as off the shelf Maya rigging tools
-Deep knowledge in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations
-Highly proficient in cloth/hair/flesh/rigid body simulations, Setting up, running, and troubleshooting proprietary cloth, hair, flesh surfaces, and fur/feather simulations.
-Experience with lookdev of simulated motions.

-An interest in anatomy, tailoring, grooming or mechanics depending on your area of specialization.
-Organized, pro-active and a self-starter
-Experience in both proprietary simulation engines as well as off the shelf software packages.
-Japanese language skills or at least interest in learning some Japanese language (you will be working in Tokyo, Japan)

– To international applicants – you need to obtain a working visa (MARZA will help successful candidate with the procedures, but please read the below well).

Character Modeling

Job Description

Character modeling & shading, texturing


・Experience using Maya & Photoshop
* Please specify the area of responsibility in your demo reel, portfolio
(e.g. roles/responsibilities, modeling task, shading task, hours spent, software used)
* Better to have wireframes of models in your demo reel

– Application

Maya (mandatory), Photoshop (mandatory)

Sets & Props

Job Description

Modeling, texturing and shading for sets & props


・Wide range of skills from modeling, texturing to shading.
・Understand the artistic visions established for different projects, physical forms (structures) of objects to create a 3D representation, based on directions given by the art team and supervisors
・Actively communicate with team members and members from other teams to solve problems, share knowledge and make proposals
・Observing, researching, information-gathering skills

– Application

Maya(mandatory), Photoshop(mandatory), Zbrush, Substance Designer, Substance Painter, Mudbox, Mari, Arnold, V-Ray, Nuke

Look Development

Job Description

・Look development of assets(shading, optimization, lighting)
・Problem-solving and research skills for both look and technical challenges, developing workflows.


・Multiple skills such as shading & lighting to achieve the final look
・Based on art and directions from supervisors, propose and achieve the look that meets the artistic visions established for different projects
・Propose techniques, optimize work flows, and data optimization based on technical knowledge of 3DCG .
・Actively communicate with team members and members from other teams to solve problems, share knowledge and make proposals
・CG generalist experience, script-writing and programming experience

– Application

Maya(mandatory), Photoshop(mandatory), Zbrush, Substance Designer, Substance Painter, Mudbox, Mari, Arnold, V-Ray, Nuke


Job Description

・Concept art creation(artistic visions, characters, sets & props)
・Production art creation for CG production(characters, sets & props)
・Various graphics creation for productions (including textures)
・Other various art-related assignments, depending on projects


・Drawing skills
・Experience using Photoshop(basic Photoshop skills)
・Ability to propose ideas based on the direction given
・Flexibility in daily assignments, excellent communication skills
・Art-direction experience in visual production preferred

– Application



CG Production Engineer (Junior Level)

Job Description

・Artist technical support and direction
・Pipeline development (data management, automation, …)
・Project specific workflows implementation (data delivery, information flow, …)


・Good knowledge of fundamentals & principles of computer graphics
・ Experience developing software in python programming language
・Experience working with third party software and libraries

– Desired Skills

Technically oriented artists also welcome


Please submit your application using the below on-line application form, attaching your Curriculum Vitae (CV) or resume, portfolio/demo reel. Please tick the box for the position(s) you’d like to apply for.

Students should send us their works or projects completed in school, and/or portfolio, demo reel with your personal works, along with your Curriculum Vitae (CV) or resume.

We conduct initial screenings based on the application documents submitted. Screenings take at least 2 weeks and only candidates who have passed the initial screening will be contacted for an interview. Thank you for your understanding in advance.

- Desired position
- Curriculum Vitae (CV)・Resume・Portfolio・Demo Reel