A Procedural 2D-to-3D Framework from MARZA

 

ABOUT SHAPEMESHING

 

ShapeMeshing is a procedural framework developed at Marza Animation Planet that converts traditional 2D animation into fully-realized 3D geometry. Originally created for Marza’s short film THE PEAK, the system’s hybrid 2D/3D aesthetic was recognized with multiple visual effects and technical achievement awards, highlighting its ability to maintain a hand-crafted look within a modern CG pipeline. This early success became the foundation for ShapeMeshing’s continued development and its evolution into a flexible, studio-scale toolset.

ShapeMeshing ingests layered drawings, analyzes their structure and timing, and generates dynamic 3D meshes. Artists animate with the freedom of 2D while delivering geometry suitable for feature-level rendering. The technology is designed for stylized content, supporting a wide range of use cases from previs and character animation, to motion design and real-time applications.

 

 

SHAPEMESHING BASICS


 

This video guides you step-by-step through the initial workflow of ShapeMeshing 1.0: Importing 2D artwork, configuring the conversion, and producing a preliminary 3D mesh for animation. It’s the entry point for artists and technical creatives looking to convert hand-drawn or 2D asset art into editable 3D geometry with minimal setup. (For details on ShapeMeshing 2.0 please contact us at address below).

 

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SHAPEMESHING ADVANCED


 

“ShapeMeshing Advanced” walks through the entire pipeline – from importing layered 2D art, to generating mesh, rigging, cleanup, and exporting production-ready 3D geometry. If you’re already familiar with the basics, this video demonstrates how to handle complex cases, fix common issues, and push ShapeMeshing into real-world shot production workflows.

 

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PUBLISHED PROCEEDINGS


 

“ShapeMeshing: Design-guided Procedural Conversion of 2D animation to 3D”

SIGGRAPH Asia 2025 Technical Communications, Hong Kong, Hong Kong, December 2025

Read the full paper HERE

 

LINKS


 

CGWORLD.jp: Trying a New Real-Time CG Workflow: Marza Animation Planet’s Short Film “THE PEAK” ~ Unite Tokyo 2019

 

fxguide: Making Waves in Animation

 

CGWORLD.jp: The making of Marza Animation Planet’s short film “Samurai Frog Golf” chosen for the SIGGRAPH 2022 Electronic Theater

 

Cartoon Brew: How They Did It: Organic Water Effects With A Flash/Maya Pipeline

 

ACKNOWLEDGEMENTS


This work would not have been possible without the leadership and support of:

Takamasa Matsunari
Production Engineer
Hiroaki Mita
Production Manager
Mayumi Tachikawa
Advisor / Producer
Haruhiro Uchida
Executive Vice President

 

CONTACT


Want more ShapeMeshing? Interested in learning more or using the tools for your own production? Contact us at MZProduction@marza.com